Monday, November 24, 2008
Normal Mapping 3
Excuse me, i've forgotten the english part.
To apologize i show you another video :)
I've finished to implement the normal map shader, now the mesh look like more deep, more defined and more metallic.
If you want to ask me some technical details you're welcome
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...avevo dimenticato la parte in inglese, cosi' ne approfitto per mettere un secondo filmato ed uno screenshot
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