Wednesday, May 12, 2010

May 2010

In these days i've little time, but i've regained my motivation.
So no exciting news, but im going deeper in ogre to learn how to use it.
I've bought some books, and it looks like very interesting!

  • Pro OGRE 3D Programming, by Gregory Junker. It's an introductional guide to the engine. There's no "hardcore" sessions, but it's essential to learn about all the philosophy behind ogre. Ogre webpage is full of informations (wiki, documentations, forum).. but it's a bit difficult to learn how to use it starting from scratch, a book imho is essential.
  • Game Coding Complete, 3rd edition by Mike McShaffry. A wonderful guide about how to write a game, the right steps, tips, common mistakes, and a lot of algorithms. Mike was a game developer of "Ultima" series and "Thief" series. So he KNOW how to do it.
  • Real Time Rendering by Tomas Akenine-Moller, Eric Haines, Naty Hoffman, a wonderful Bible about the real time tecnique, and all state-of-the-art algorithms.

Anyway, i've rearranged all my code, rewriting all from scratch. And i've reintroducted the HUD that was not present on previous video