Previous video was affected by an ancient issue: the camera is too much "nervous", so when you see it you could suffer some headache!
So i've implemented a tracking option (with previous version there was no "built-in" solutions), and i've tracked the camera to the moon..
This is the result, and i think that it's nicer.
Tuesday, April 20, 2010
First Ogre Video
Just to show you Ogre3D in action.
Don't look to distance, dimension, time, it's only a demo tho show you how ogre works, especially with shadows....
Monday, April 19, 2010
Ogre again
Ok, despite to lack of time, i've finally choose to adopt the Ogre enviroment.
It's robust and enough powerful for my needs.
I'm making little steps to learn how to use it. It's quite simple, but it has some little lack, especially on the 2D side.
Anyway, until now, i've recreate sky doom, lens flares, planets and shadows.
Here a screenshot..
It's robust and enough powerful for my needs.
I'm making little steps to learn how to use it. It's quite simple, but it has some little lack, especially on the 2D side.
Anyway, until now, i've recreate sky doom, lens flares, planets and shadows.
Here a screenshot..
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